Developer interview • September 14

WoW Forever dungeon leveling changes

Forever is being tuned so a dungeon’s first quest-driven run feels excellent, while repeating the same instance over and over is no longer the dominant leveling strategy.

Reduced

Dungeon monster XP

Developers said XP from repeatedly killing dungeon mobs has been brought down substantially.

Greatly increased

Dungeon quest XP

Quest-completion XP inside dungeons is being pushed much higher, making the first full run especially rewarding.

What Blizzard is trying to change

In post-BlizzCon developer interviews, the team described a large dungeon-XP rebalance: monster-kill XP is lower, while completing dungeon quests gives much more experience. The goal is to reward actually doing the dungeon and its quests without making repeated instance spam the best way to level from 1–60.

1Pick up dungeon questsQuest hubs and chains matter more.
2Complete a full runFirst-run quest XP is the big payoff.
3Return to the worldOutdoor zones stay competitive with spam farming.

Does this remove dungeon grinding?

No. Dungeons still award loot, quests, boss kills and normal experience. The reported change is about the relative efficiency of repeatedly killing dungeon mobs. Exact XP values, level brackets and whether later beta tuning changes the ratios remain unknown.

WoW Token and paid character boosts

Associate Production Director Clay Stone said the team currently has “no plans” for a WoW Token or purchasable character boosts in Forever. The stated design reason is that the 1–60 journey is a core part of the game and character progression should come from playing it.

Wording matters: “No plans” is a current developer position, not a permanent contractual guarantee. This page will change if Blizzard changes that position.

What this means for leveling routes

Dungeon quests become high-value milestones
Outdoor questing remains important
Repeated mob-clearing loses relative efficiency
New dungeons fit naturally into zone routes
Boosting becomes less attractive for pure XP
Quest rewards and boss loot still matter

What beta needs to verify

Exact mob XP reduction
Exact dungeon quest XP values
How level differences affect XP
Group-size modifiers
Repeatable / daily quest behavior
Whether tuning changes before launch
Community pulse

What do players think?

Real visitor activity on this page — reactions, discussion and readers online.

2views 0reading now 0comments
Your reaction

Did you like this page?

One reaction per browser. You can change it at any time.

3 online on the site

Counts are real. A browser is counted at most once per page per day.

Discussion

Comments

0 total
No comments yet.Be the first to start the discussion.
Links are sent to moderation. Please keep it useful and civil.